MRes Leadership and Strategy
The University of Greater Manchester offers a wide array of undergraduate and postgradu...
Bolton
INTAKE: September
The program immerses students in the full spectrum of game design, covering ideation, prototyping, playtesting, and production. Emphasis is placed on developing creative problem-solving skills and understanding player psychology to craft compelling gaming experiences. Graduates leave with a solid portfolio demonstrating their capability in game design and development.
Curriculum: Students engage with a variety of modules that cover game mechanics, level design, narrative development, interactive media, and programming fundamentals. The curriculum also includes practical workshops in software such as Unity and Unreal Engine, alongside courses in game theory and player engagement. Collaborative projects and interdisciplinary work enable students to simulate real-world game development environments.
Research Focus: Research within the program explores emerging trends in game design, including virtual reality (VR), augmented reality (AR), and serious games used for education or training. Faculty and students investigate how games influence behavior and culture, driving innovation in immersive and interactive experiences.
Industry Engagement: The University of Greater Manchester maintains strong connections with the gaming industry, providing students with opportunities for internships, live projects, and guest lectures from leading professionals. These industry collaborations help students gain insights into current market demands and build valuable professional networks.
Global Perspective: Acknowledging the global reach of the gaming industry, the program incorporates international case studies, cross-cultural design challenges, and a diverse student community. This global perspective prepares graduates to work effectively in multinational teams and develop games that resonate with audiences worldwide.
Bolton
IELTS 6
£ 15950
Undergraduate Entry Requirements
Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 60% or equivalent in their respective country's grading system.
English language proficiency:
The University of Greater Manchester offers a variety of scholarships to support international students in financing their education. These scholarships are designed to reward academic excellence and assist students in pursuing their studies in the UK.
Global Futures Scholarships: The university provides the Global Futures Scholarships, which offer financial support to international students. These scholarships are available to both undergraduate and master's students holding an offer for full-time study on campus in Manchester.
Graduates of the BSc (Hons) Games Design program at the University of Greater Manchester are well-equipped to enter the dynamic video games industry, combining creativity with technical expertise to pursue a range of exciting and innovative roles.
Game Designer: Creating and developing game concepts, mechanics, and rules to deliver engaging player experiences.
Level Designer: Designing and building immersive game levels and environments that enhance gameplay flow and challenge.
Narrative Designer: Crafting compelling stories, dialogues, and character arcs that drive game narratives.
Gameplay Programmer: Implementing game mechanics and interactive features through coding and scripting.
User Experience (UX) Designer: Enhancing player interaction and satisfaction by optimizing game interfaces and controls.
Quality Assurance (QA) Tester: Testing games to identify bugs, glitches, and design issues, ensuring a polished final product.
Game Producer: Managing game development projects, coordinating teams, and ensuring milestones are met on schedule.
Game Audio Designer: Creating sound effects, music, and audio environments that enrich the gaming experience.
Virtual Reality (VR) Designer: Developing immersive VR experiences that push the boundaries of traditional gaming.
Serious Games Developer: Designing games aimed at education, training, or social impact beyond entertainment.