MRes Leadership and Strategy
The University of Greater Manchester offers a wide array of undergraduate and postgradu...
Bolton
INTAKE: September
This course immerses students in the principles of game art, including character design, environment creation, and animation. It emphasizes the development of a strong artistic foundation while integrating the technical aspects of game production, such as modeling, texturing, rigging, and visual storytelling. Graduates emerge ready to contribute to game studios or pursue careers as independent game artists.
Curriculum: The curriculum covers a wide range of modules, including digital sculpting, 3D modeling, texturing, animation, concept art, and game design theory. Practical workshops and software training on industry tools like Maya, ZBrush, Photoshop, and Unreal Engine ensure students gain hands-on experience. Project-based learning and portfolio development are key components, preparing students for real-world challenges.
Research Focus: Research within the program explores emerging trends in game art, such as procedural generation, virtual reality (VR), and augmented reality (AR) applications. Faculty and students investigate the intersection of art, technology, and player experience, fostering innovation in visual storytelling and interactive design.
Industry Engagement: The University of Greater Manchester maintains active collaborations with game development companies, offering students opportunities for internships, live projects, and guest lectures from industry professionals. These engagements help students build networks, understand industry expectations, and gain valuable work experience.
Global Perspective: Recognizing the global nature of the gaming industry, the program incorporates international trends, cross-cultural storytelling techniques, and global market insights. The diverse student community and curriculum content prepare graduates to work in multinational teams and adapt to the worldwide demand for innovative game art.
Bolton
IELTS 6
£ 15950
Undergraduate Entry Requirements
Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 60% or equivalent in their respective country's grading system.
English language proficiency:
The University of Greater Manchester offers a variety of scholarships to support international students in financing their education. These scholarships are designed to reward academic excellence and assist students in pursuing their studies in the UK.
Global Futures Scholarships: The university provides the Global Futures Scholarships, which offer financial support to international students. These scholarships are available to both undergraduate and master's students holding an offer for full-time study on campus in Manchester.
Graduates of the BA (Hons) Games Art program at the University of Greater Manchester are well-prepared to enter the vibrant and evolving video games industry, leveraging their creative skills and technical expertise to pursue diverse roles in game development and digital media.
3D Game Artist: Creating detailed 3D models, textures, and environments used in video games.
Concept Artist: Designing initial visual ideas for characters, settings, and game assets to guide the development process.
Character Artist: Developing detailed character models, including design, texturing, and rigging for animation.
Environment Artist: Crafting immersive and visually engaging game worlds and landscapes.
Texture Artist: Producing realistic and stylized textures that enhance the visual appeal of 3D models.
Animator (Game Animation): Creating fluid and dynamic animations for characters, objects, and environments within games.
UI/UX Designer for Games: Designing user interfaces and interactive elements that improve player experience.
Technical Artist: Bridging the gap between artists and programmers by optimizing art assets for game engines and ensuring technical efficiency.
Visual Effects (VFX) Artist: Designing special effects like explosions, magic, weather, and other dynamic elements in games.
Game Art Producer/Project Coordinator: Managing art production pipelines and coordinating between creative teams and development schedules.