BA (Hons) Games Design

Leeds

 

INTAKE: September

Program Overview

The BA (Hons) Games Design program at Leeds Arts University offers an immersive and industry-focused undergraduate experience for individuals passionate about the art and science of creating engaging and innovative video games. This program is meticulously designed to equip students with a comprehensive skillset in game mechanics, level design, narrative design, user experience (UX) and user interface (UI) design, prototyping, and the technical understanding necessary to bring their game concepts to life using industry-standard game engines. It emphasizes the development of both creative vision and analytical thinking, alongside a strong understanding of player psychology and market trends. Students are encouraged to specialize in areas such as gameplay design, narrative design, or level design, developing a strong personal design philosophy within the games context. The program fosters a collaborative and project-based learning environment, mirroring industry workflows and preparing graduates for a wide array of design roles within the global games industry. Students will develop a professional portfolio showcasing their game design skills and understanding of the game development process.

Curriculum: The curriculum of the BA (Hons) Games Design program at Leeds Arts University is structured to provide a comprehensive and progressive understanding of game design principles and practices. It typically includes core modules focusing on game mechanics and systems design, level design and architecture, narrative design and storytelling in games, user experience (UX) and user interface (UI) design, game prototyping and iteration, game engine fundamentals (Unreal Engine, Unity), design theory and analysis, project management, and portfolio development. A strong emphasis is placed on hands-on experience using industry-standard game engines and design tools. Students will engage in individual and collaborative projects, designing and prototyping a variety of game concepts. The curriculum often incorporates workshops on scripting (C#, Blueprint), asset integration, and playtesting methodologies. Critical analysis of existing games and design principles forms an important part of the curriculum, fostering a deeper understanding of effective game design. Students are also encouraged to explore emerging technologies such as virtual and augmented reality for game design.

Research Focus: The BA (Hons) Games Design program at Leeds Arts University encourages a research-informed approach to creative practice, prompting students to explore the theoretical, historical, and analytical aspects of game design. Research within the program often involves investigating game mechanics and player behavior, analyzing successful game design principles, studying narrative structures in games, and exploring the impact of technology on game design possibilities. Students are supported in developing their own research questions and using their game design projects as a form of inquiry. This might involve researching different game genres and their conventions, analyzing the effectiveness of various control schemes, or studying player engagement and retention strategies. Practice-based research is central, with students using their developing game prototypes as a means of testing design theories and generating new knowledge about player interaction and game experience. The program fosters critical reflection on the design process and encourages students to articulate their design choices through research and analysis.

Industry Engagement: Industry engagement is a vital component of the BA (Hons) Games Design program at Leeds Arts University, providing students with invaluable connections to the professional games industry. The university actively fosters relationships with game development studios, both local (including Rockstar Leeds) and national, as well as industry organizations like Game Republic. Students benefit from opportunities to participate in collaborative projects with BA (Hons) Games Art students, live briefs set by industry partners, workshops and masterclasses led by experienced game designers, portfolio reviews with industry professionals, and potential internships or work placements. The Industry Speaker Programme invites gaming professionals to share real-world insights and build connections for students' future careers. The annual graduate showcases provide a key platform for students to present their game designs and prototypes to potential employers.

Global Perspective: The BA (Hons) Games Design program at Leeds Arts University incorporates a global perspective by examining the diverse game cultures, design philosophies, and market trends within the international games industry. The curriculum often explores games from various cultural contexts, analyzing different approaches to gameplay, narrative, and art style across different regions and genres. Students are encouraged to be aware of global trends in game development and to consider the international audience for their games. The presence of international students and faculty contributes to a rich and cross-cultural learning environment, fostering an exchange of global perspectives and ideas within the field of games design. Students are encouraged to research and analyze international game design trends and to develop a portfolio that demonstrates an understanding of global player preferences and market demands, preparing them for careers in a globalized entertainment market.

Pollster Education

Location

Leeds

Pollster Education

Score

IELTS 6

Pollster Education

Tuition Fee

£ 17500

Undergraduate Entry Requirements

Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 70% or equivalent in their respective country's grading system.

English language proficiency:

  • IELTS: A minimum overall score of 6.0 or 6.5 with no individual component below 5.5.
  • PTE Academic: A minimum overall score of 59.
  • Some programs may have specific subject prerequisites or additional requirements.

Leeds Arts University offers a variety of scholarships to support international students in their academic journey. These scholarships are designed to recognize talent, academic excellence, and to alleviate financial burdens. 

Skin's Chancellor Scholarship: The Skin's Chancellor Scholarship is a prestigious award offering cash scholarship per year for three years to one international undergraduate student. This scholarship aims to support general living and maintenance costs during the student's time at the university. Applicants must submit an application form outlining how the scholarship will benefit their studies, along with three examples of their work.

International Progression Award: Current international students at Leeds Arts University who are progressing from the Foundation Diploma in Art and Design to an undergraduate degree, or from an undergraduate degree to a postgraduate degree, are eligible for a tuition fee discount. This discount is applied to the tuition fees for each year of the course.

Early Payment Discount: International students who pay the full annual tuition fee are eligible for a early payment discount. This discount is applied at the time of payment, and students are advised to allow time for the payment to clear.

The BA (Hons) Games Design program is meticulously designed to equip graduates with a versatile and highly sought-after skillset, opening doors to a diverse and rewarding range of career paths within the exciting world of video game development and interactive entertainment.

Game Designer: Creating and defining the core mechanics, rules, and overall experience of video games, ensuring engaging and enjoyable gameplay.

Level Designer: Designing and building the interactive environments and spaces within video games, focusing on player flow, challenges, and narrative integration.

Narrative Designer: Crafting the story, lore, characters, and dialogue within video games, creating immersive and compelling player experiences.

User Experience (UX) Designer (Games): Focusing on the player's journey and interaction with the game, ensuring intuitive controls, clear feedback, and overall usability.

User Interface (UI) Designer (Games): Designing the visual elements and interactive interfaces within the game, ensuring clear communication and ease of navigation.

Game Scripter/Programmer (Design Focus): Utilizing scripting languages (like C# or visual scripting) to implement game mechanics, AI behavior, and interactive elements based on design specifications.

Quality Assurance (QA) Tester (Design Focus): Critically evaluating game design and functionality to identify bugs, balance issues, and areas for improvement.

Game Producer (Entry-Level): Assisting in the management and coordination of game development teams, ensuring projects stay on schedule and within budget.

Technical Designer: Bridging the gap between design and programming, graduates implement design specifications within the game engine and troubleshoot technical challenges.

Freelance Game Designer: Building a strong portfolio and network, graduates can establish their own freelance businesses, offering their design expertise to indie developers and various game projects.


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