MSc International Management
The University of Worcester, located in the heart of the United Kingdom, is renowned fo...
Worcester
INTAKE: September
This innovative program recognizes the symbiotic relationship between animation and game art, providing students with a holistic understanding of how moving images and interactive elements are conceived and created. From foundational principles to advanced techniques, the curriculum emphasizes hands-on learning, utilizing industry-standard software and dedicated studio spaces to ensure students gain practical experience throughout their studies. The program aims to cultivate versatile graduates who can contribute creatively and technically to both animated productions and game development pipelines.
Curriculum: The curriculum is carefully structured to provide a robust grounding in both animation and game art. In animation, students explore diverse techniques including 2D and 3D animation, stop motion, digital sculpting, and visual effects. They develop skills in character design, concept art, storyboarding, and motion capture using the university's Motion Performance Centre. The game art component focuses on developing skills in 3D modeling for games, environment design, character rigging, user interface (UI) design, and integrating assets into game engines like Unreal Engine and Unity. The curriculum emphasizes concept generation and the development of a strong visual language relevant to both fields. As the program progresses, students have opportunities to tailor their studies through optional modules, allowing for specialization in areas of particular interest.
Research Focus: While specific research projects within the BA (Hons) Animation and Game Art program are not detailed in the provided information, the University of Worcester's Institute of Arts and Humanities fosters a research-informed teaching environment. The Institute generally supports practice-led research and encourages students to engage critically with contemporary developments in animation and game art. Students are encouraged to explore the theoretical and cultural contexts of their creative work, developing strong analytical skills alongside their practical abilities. The emphasis is on fostering innovation and pushing the boundaries of both animation and interactive media.
Industry Engagement: The BA (Hons) Animation and Game Art program places a significant emphasis on preparing students for successful careers in the creative industries. The course incorporates live projects with industry briefs, providing valuable experience in collaborative, studio-based environments that mirror professional workflows. Students benefit from the University's strong industry links, including connections with BAFTA-winning talent and regional studios such as Dice Productions and Yaminations. These connections often lead to guest lectures, workshops, and opportunities for networking and work experience, enhancing students' understanding of industry expectations and providing pathways to employment in animation studios, game development companies, and related creative fields.
Global Perspective: The University of Worcester attracts a diverse international student body, enriching the learning experience within the Animation and Game Art program. While specific details about international collaborations within this degree are limited in the provided information, the university's commitment to inclusivity ensures that students are exposed to a variety of cultural perspectives and artistic traditions. This global environment fosters cross-cultural understanding and prepares graduates to work effectively in an increasingly internationalized creative landscape, broadening their artistic horizons and professional networks.
Worcester
IELTS 6
£ 16700
Undergraduate Entry Requirements
Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 60% or equivalent in their respective country's grading system.
English language proficiency:
The University of Worcester offers a range of scholarships for international students to support them financially during their studies. These scholarships are designed to reward academic excellence, help with tuition costs, and make studying in the UK more affordable for students from various backgrounds.
International Scholarships: The university provides a specific International Scholarship which offers a reduction in tuition fees for international students enrolling in undergraduate and postgraduate courses. The value of the scholarship varies depending on the student's academic profile and the course they are enrolling in.
Merit-Based Scholarships: These scholarships are awarded based on academic performance. International students who demonstrate strong academic achievements may be eligible for merit-based reductions in their tuition fees.
Country-Specific Scholarships: The University of Worcester also offers country-specific scholarships for students from certain regions. These scholarships are aimed at making higher education more accessible to students from these countries, with discounts or financial assistance provided to support their studies.
Graduates of the BA (Hons) Animation and Game Art program at the University of Worcester are well-positioned to pursue a diverse range of exciting careers within the thriving animation, games, and interactive media industries. The unique combination of artistic and technical skills developed throughout the program opens doors to various creative roles.
Game Artist: Creating visual assets for video games, including 3D models of characters, environments, props, and vehicles, ensuring they align with the game's artistic style and technical specifications.
Animator (Games): Bringing characters and objects to life within video games through fluid and believable animations, using software to create movements for gameplay and cinematic sequences.
Character Artist (Games/Animation): Designing and creating detailed 3D models and textures for characters in both video games and animated productions, focusing on visual appeal and technical feasibility.
Environment Artist (Games): Building immersive and visually compelling game worlds, including level design, texturing, and the placement of environmental assets to enhance gameplay and atmosphere.
Concept Artist (Games/Animation): Generating initial visual ideas and designs for characters, environments, and props, setting the artistic direction for both game and animation projects.
UI/UX Artist (Games): Designing the user interface and user experience elements within video games, ensuring intuitive navigation and visually appealing presentation of game information.
Technical Artist (Games/Animation): Bridging the gap between art and technology, developing tools and workflows to optimize the art pipeline for both animation and game development, including rigging and scripting.
Motion Graphics Artist (Games/Animation): Creating dynamic animated visuals for in-game interfaces, trailers, marketing materials, and animated shorts or series.
Storyboard Artist (Games/Animation): Visually outlining game sequences or animated scenes through a series of drawings, providing a blueprint for production and ensuring clear storytelling.
Indie Game Developer: Utilizing the diverse skillset gained in the program to independently create and market their own video games, taking on various artistic and design roles within a smaller team or as a solo creator.