This three-year (or four-year with an optional placement year) program provides a comprehensive education in the principles and practices of computer games design. It aims to develop students' understanding of game mechanics, narrative design, level design, user experience (UX), and the aesthetic elements that contribute to a compelling game. Students will gain proficiency in using industry-standard software and hardware, and will have opportunities to work on individual and collaborative projects, simulating a real-world studio environment. The program encourages a balance between creative vision and technical understanding, preparing graduates for a variety of roles within the games industry.
Curriculum: The curriculum for the BSc (Hons) Computer Games Design program is structured to build a strong foundation in the initial year, followed by more specialized and advanced topics in the subsequent years. Core modules in the first year typically cover the fundamentals of games production, game design theory and practice, an introduction to 3D modelling, and potentially 2D game creation, allowing students to explore different areas and find their strengths. As the course progresses, students can often choose optional modules to specialize in areas such as level design, character design, animation, or interactive design. The final year often involves a significant individual or group project where students apply their accumulated knowledge and skills to create a substantial game or a specific aspect of a game, demonstrating their abilities to potential employers. The curriculum often incorporates industry-standard software such as Adobe Creative Suite, Autodesk 3ds Max, and game engines like Unity and Unreal Engine.
Research Focus: While the BSc (Hons) in Computer Games Design is a practically oriented program, it is underpinned by academic rigor and a focus on research relevant to the games industry. Students are encouraged to engage with the theoretical underpinnings of game design, including player psychology, game mechanics, and the history of games. The final year project often involves an element of research, where students may need to investigate user behavior, market trends, or explore innovative game design concepts. The program's faculty often have industry experience and may be involved in research themselves, bringing current knowledge and real-world case studies into the classroom, enhancing the learning experience and encouraging a critical and analytical approach to game design.
Industry Engagement: The University of Gloucestershire places a strong emphasis on industry engagement in its Computer Games Design program. Being a TIGA-affiliated university and a PlayStation First member often signifies strong links with the UK games industry. The program frequently offers opportunities for students to work on real business briefs provided by industry partners. Guest speakers from game development studios and related industries are often invited to share their experiences and insights, providing students with valuable networking opportunities and a better understanding of the industry. The University may also host events like COMX and GAMEX, where students can showcase their work to potential employers. The optional placement year (if chosen) provides an extended period of professional experience within a games company or a related industry, significantly enhancing a graduate's employability.
Global Perspective: The Computer Games Design program at the University of Gloucestershire often incorporates a global perspective to prepare students for an industry with a worldwide reach. Students may explore the international games market, different gaming cultures, and the challenges and opportunities of global game development. Opportunities for international trips to games events (though these might incur additional costs) can further broaden students' horizons and expose them to the global games community. The diverse backgrounds of both students and faculty contribute to a more globally aware learning environment, equipping graduates to work in multinational companies or on projects with international appeal.