BA (Hons) Computer Games Art

Cambridge

 

INTAKE: September

Program Overview

The BA (Hons) Computer Games Art program at Anglia Ruskin University offers students a comprehensive education in the art and design aspects of the gaming industry. This program provides students with the skills and knowledge necessary to pursue careers as concept artists, 3D modelers, texture artists, and other roles within the game development field. With a focus on both technical proficiency and creative expression, students learn how to create compelling visual content for video games, simulations, and interactive media. Through a combination of hands-on projects, industry collaborations, and theoretical learning, students graduate ready to contribute to the dynamic and growing gaming industry.

Curriculum: The curriculum of the BA (Hons) Computer Games Art program is designed to cover a wide range of topics relevant to game art and design. Core modules introduce students to fundamental concepts such as digital art techniques, character design, environment design, and game production pipelines. Advanced modules allow students to specialize in areas such as 3D modeling, texturing, animation, and visual effects. Students also engage in practical projects, working individually and collaboratively to create assets for games, simulations, and virtual environments. Through a balance of theory and practice, students develop the technical skills and artistic vision needed to succeed in the competitive game industry.

Research Focus: Anglia Ruskin University places a strong emphasis on research within the BA (Hons) Computer Games Art program. Faculty members are actively engaged in research projects that explore topics such as game aesthetics, interactive storytelling, virtual reality, and emerging technologies. Students have the opportunity to participate in research initiatives, conducting literature reviews, experimenting with new tools and techniques, and exploring innovative approaches to game art and design. Research-focused modules and seminars provide students with the skills and knowledge needed to critically analyze games, deconstruct visual narratives, and push the boundaries of interactive media.

Industry Engagement: The BA (Hons) Computer Games Art program at Anglia Ruskin University is closely aligned with the game development industry, providing students with opportunities to engage with professionals and gain real-world experience. The university maintains partnerships with game studios, indie developers, and industry organizations, offering students access to guest lectures, workshops, and studio visits. Students also have the opportunity to participate in industry-sponsored projects, internships, and portfolio reviews, allowing them to showcase their skills and build connections within the game development community. By collaborating with industry partners, the university ensures that the program remains relevant and responsive to industry trends and demands.

Global Perspective: With its diverse student body and international faculty, Anglia Ruskin University provides a global perspective within the BA (Hons) Computer Games Art program. Students are exposed to a variety of cultural influences, art styles, and design trends from around the world. The university facilitates international exchanges, study abroad programs, and collaborations with universities and game developers in different countries, providing students with opportunities to gain cross-cultural insights, expand their networks, and explore global career opportunities in the gaming industry. By embracing a global perspective, students develop the cultural awareness, adaptability, and creative versatility needed to succeed in the global game market.

Pollster Education

Location

Cambridge

Pollster Education

Score

IELTS 6

Pollster Education

Tuition Fee

£ 15800

Undergraduate Entry Requirements

Academic Qualifications: International students applying for undergraduate programs are typically required to have a minimum academic qualification of 55% or above in their previous studies. The specific entry requirements may vary depending on the program applied to.

English Language Proficiency:

  • IELTS: A minimum overall score of 6.0 or 6.5 with no individual component below 5.5.
  • TOEFL: A minimum overall score of 88, with at least 17 in Listening, 18 in Reading, 20 in Speaking, and 19 in Writing.
  • PTE Academic: A minimum overall score of 62 with no individual score below 59.
  • Some programs may have specific subject prerequisites or additional requirements.

Students must provide:

  • academic marksheets & transcripts
  • letters of recommendation
  • a personal statement - SOP
  • passport
  • other supporting documents as required by the university.

It is important to note that meeting the minimum entry requirements does not guarantee admission, as the university considers factors such as availability of places and competition for the program. Additionally, some courses may have higher entry requirements or additional selection criteria, such as interviews or portfolio submissions.

Anglia Ruskin University in the UK offers various scholarships and financial aid opportunities to international students to support their academic journey. These scholarships are designed to recognize and reward exceptional academic achievements and provide financial assistance to deserving students. 

Vice Chancellor's International Excellence Scholarships: These scholarships are awarded to international students who demonstrate outstanding academic performance and potential. The scholarships are available for both undergraduate and postgraduate programs. Successful candidates receive a tuition fee discount, which varies based on the level of study and the applicant's academic qualifications.

International Merit Scholarships: Anglia Ruskin University offers merit-based scholarships to international students who have achieved exceptional academic results in their previous studies. These scholarships are available for both undergraduate and postgraduate programs. The scholarship amount is determined based on the applicant's academic qualifications and may cover a percentage of the tuition fees.

Country-Specific Scholarships: Anglia Ruskin University also provides scholarships specifically tailored to students from certain countries. These scholarships aim to promote cultural diversity and academic excellence. The eligibility criteria, scholarship amounts, and application procedures vary depending on the country of origin.

External Scholarships and Funding: In addition to the university-specific scholarships, international students at Anglia Ruskin University can explore external funding options available through government scholarships, foundations, and organizations in their home countries. The university's scholarship office provides guidance and support in identifying and applying for these external scholarships.

It's important to note that scholarship availability, eligibility criteria, and application deadlines may vary each year.

Graduates of the BA (Hons) Computer Games Art program from Anglia Ruskin University possess a diverse skill set and creative talent that prepares them for various rewarding career paths in the gaming industry. With their expertise in digital art, 3D modeling, animation, and game design, graduates can pursue roles in game development studios, animation studios, interactive media companies, and other related fields. 

Concept Artist: Concept artists are responsible for creating visual concepts and designs for characters, environments, and props in video games. They work closely with game designers and art directors to develop the visual style and aesthetic of the game. Concept artists use their imagination and artistic skills to bring game worlds to life and establish the look and feel of the game.

3D Modeler: 3D modelers create digital models of characters, objects, and environments using specialized software. They are responsible for modeling, texturing, and rigging 3D assets that will be used in games. 3D modelers collaborate with other members of the development team, such as animators and level designers, to ensure that the assets meet technical and artistic requirements.

Texture Artist: Texture artists are responsible for creating textures and materials for 3D models, adding color, detail, and realism to game assets. They use digital painting techniques to create textures that enhance the visual quality of characters, environments, and props. Texture artists work closely with 3D modelers and art directors to achieve the desired visual style and aesthetic for the game.

Animator: Animators create animations for characters, creatures, and objects within video games. They bring characters to life by animating their movements, expressions, and interactions with the game world. Animators use keyframe animation, motion capture, and other techniques to create realistic and compelling animations that enhance the gameplay experience.

Environment Artist: Environment artists are responsible for creating immersive and visually stunning game environments. They design and model landscapes, architecture, and scenery that players will explore and interact with during gameplay. Environment artists use their artistic skills and technical knowledge to create detailed and atmospheric environments that enhance the storytelling and gameplay experience.

UI/UX Designer: UI/UX designers focus on designing the user interface (UI) and user experience (UX) of video games. They create intuitive and visually appealing interfaces that allow players to navigate menus, access game features, and interact with the game world. UI/UX designers conduct user research, create wireframes and prototypes, and collaborate with developers to ensure that the game interface meets usability and accessibility standards.

Game Designer: Game designers are responsible for designing the gameplay mechanics, rules, and systems of video games. They develop game concepts, design levels and puzzles, and balance game difficulty to create engaging and enjoyable player experiences. Game designers collaborate with artists, programmers, and other team members to bring their creative vision to life and deliver high-quality games to players.

Technical Artist: Technical artists bridge the gap between art and technology in game development. They optimize art assets for performance and memory constraints, implement shaders and visual effects, and develop tools and pipelines to streamline the art production process. Technical artists collaborate with artists and programmers to ensure that art assets are integrated seamlessly into the game engine and perform optimally on various platforms.

Game Producer: Game producers oversee the development process of video games from concept to release. They manage project schedules, budgets, and resources, coordinate communication between team members, and ensure that the game meets quality standards and deadlines. Game producers play a crucial role in guiding the development team and ensuring the successful delivery of the final product.

Freelance Artist/Designer: Freelance artists and designers have the flexibility to work independently on a variety of projects within the gaming industry. They may offer their services for contract work, freelance commissions, or self-directed projects. Freelance artists and designers can specialize in a particular area of game art or design, such as character design, environment art, or UI/UX design, and collaborate with studios and clients on a project basis.


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