BSc (Hons) Games Computing with Virtual and Augmented Reality

Brayford Pool

 

INTAKE: September

Program Overview

The University of Lincoln, located in Lincoln, UK, offers an innovative BSc (Hons) Games Computing with Virtual and Augmented Reality program. This undergraduate degree is designed for students passionate about the intersection of technology and entertainment, focusing on the development of interactive games and immersive experiences using virtual and augmented reality (VR/AR) technologies. The program equips students with the skills and knowledge to create cutting-edge games and applications for diverse platforms, from gaming consoles to mobile devices.

Curriculum: The BSc (Hons) Games Computing with Virtual and Augmented Reality curriculum at the University of Lincoln covers a broad spectrum of topics essential for game development and VR/AR technologies. Core modules introduce students to programming languages, game engines, 3D modeling, animation, and user interface design. Students also explore specialized topics such as virtual reality systems, augmented reality applications, game physics, and artificial intelligence for games. Practical components of the curriculum include game development projects, VR/AR simulations, and industry-standard software tools, allowing students to gain hands-on experience and develop their technical and creative skills in game design and development.

Research Focus: The University of Lincoln is at the forefront of research in games computing and virtual/augmented reality technologies. Faculty members are engaged in interdisciplinary research projects exploring topics such as immersive storytelling, user experience design, virtual environments for training and education, and interactive media for cultural heritage. Students in the BSc (Hons) Games Computing with Virtual and Augmented Reality program have the opportunity to engage with research through coursework, independent projects, and research internships, gaining insights into emerging trends and technologies in the field and contributing to the advancement of interactive media and entertainment.

Industry Engagement: The BSc (Hons) Games Computing with Virtual and Augmented Reality program at the University of Lincoln offers students valuable opportunities for industry engagement and professional development. Through partnerships with game development studios, technology companies, and VR/AR startups, students have access to internships, placements, and industry-sponsored projects that provide practical experience and networking opportunities in the gaming and immersive technology industries. Industry professionals frequently collaborate with students on game development challenges, design sprints, and hackathons, offering mentorship and guidance on industry best practices and emerging technologies.

Global Perspective: In an increasingly interconnected world, the BSc (Hons) Games Computing with Virtual and Augmented Reality program at the University of Lincoln emphasizes the importance of a global perspective on games and immersive technologies. Through coursework, research projects, and international collaborations, students explore the cultural, social, and economic aspects of gaming and virtual/augmented reality across different regions and markets. Study abroad opportunities, exchange programs, and guest lectures by international experts further enrich students' understanding of global gaming trends and opportunities, preparing them to work in multicultural teams and address global challenges and opportunities in the gaming and immersive technology industries.

Pollster Education

Location

Brayford Pool

Pollster Education

Score

IELTS 6

Pollster Education

Tuition Fee

£ 17200

Undergraduate Entry Requirements

Academic Qualifications: Successful completion of High School Secondary Certificate/Standard XII from CBSE, CISCE, or Metro State Board with a commendable 60%.

English Language Proficiency:

  • IELTS: A minimum overall score of 6.0 or 6.5 with no individual component below 5.5.
  • TOEFL: A minimum overall score of 79 on the TOEFL is accepted, with no sub-score in any section falling below 17.
  • PTE Academic: A minimum overall score of 65 with no individual score below 59.
  • Some programs may have specific subject prerequisites or additional requirements.

Students must provide:

  • academic marksheets & transcripts
  • letters of recommendation
  • a personal statement - SOP
  • passport
  • other supporting documents as required by the university.

It is important to note that meeting the minimum entry requirements does not guarantee admission, as the university considers factors such as availability of places and competition for the program. Additionally, some courses may have higher entry requirements or additional selection criteria, such as interviews or portfolio submissions.

The University of Lincoln, fostering talent and academic achievement, provides a range of scholarships to support and encourage students in their pursuit of higher education. These scholarships, tailored to various criteria, aim to make quality education more accessible and reward outstanding accomplishments.

Merit-Based Scholarships: The university offers merit-based scholarships for exceptional academic achievements. High-achieving students with outstanding academic records are eligible for these awards, which can significantly alleviate the financial burden of tuition fees.

Subject-Specific Scholarships: Recognizing excellence in specific academic disciplines, the University of Lincoln provides subject-specific scholarships. These awards are designed to attract and support students passionate about particular fields, fostering expertise and innovation.

International Student Scholarships: The university values diversity and welcomes students from around the world. International students can benefit from specific scholarships tailored to their unique needs, encouraging a global community and enhancing cross-cultural learning experiences.

Undergraduate and Postgraduate Scholarships: Whether pursuing an undergraduate or postgraduate degree, students at the University of Lincoln have access to a range of scholarships. These awards reflect the institution's supporting education at various levels and stages.

Financial Need-Based Scholarships: Understanding the financial challenges some students face, the university provides need-based scholarships. These awards are aimed at supporting individuals who demonstrate financial need, ensuring that the opportunity for higher education is not limited by economic circumstances.

Community Engagement Scholarships: The University of Lincoln values community involvement and social responsibility. Community engagement scholarships recognize students who actively contribute to their communities, encouraging a sense of responsibility and leadership beyond academic pursuits.

Sports and Arts Scholarships:The university recognizes the importance of sports and the arts in holistic student development. Scholarships are available for talented athletes and artists, providing support for those who demonstrate exceptional skills and achievements in these areas.

Research Excellence Scholarships: Postgraduate students engaged in cutting-edge research can benefit from research excellence scholarships. These awards aim to attract and retain outstanding researchers, contributing to the university's reputation for impactful and innovative research.

Graduates of the BSc (Hons) Games Computing with Virtual and Augmented Reality program at the University of Lincoln are well-positioned for exciting career opportunities in the rapidly growing fields of game development, virtual reality (VR), and augmented reality (AR). 

Game Developer: Graduates may pursue careers as game developers, designing and creating interactive games for various platforms, including consoles, PC, mobile devices, and virtual reality systems. Game developers use programming languages, game engines, and design tools to bring game concepts to life, collaborating with artists, designers, and writers to develop engaging gameplay experiences.

VR/AR Developer: Some graduates may specialize in virtual and augmented reality development, working on projects that leverage immersive technologies to create interactive simulations, training applications, or entertainment experiences. VR/AR developers design and implement VR/AR interactions, environments, and interfaces, using specialized software and hardware to create immersive and engaging experiences.

Game Designer: Graduates may pursue careers as game designers, responsible for conceptualizing game ideas, designing gameplay mechanics, and creating storylines and characters. Game designers work closely with developers, artists, and writers to define the creative vision for games, iterating on gameplay prototypes and balancing game mechanics to ensure enjoyable and challenging player experiences.

UI/UX Designer: Some graduates may specialize in user interface (UI) and user experience (UX) design for games and immersive applications. UI/UX designers focus on optimizing the usability and accessibility of virtual interfaces, designing intuitive navigation systems, menus, and interactive elements to enhance user engagement and immersion in VR/AR environments.

3D Artist/Animator: Graduates with artistic skills may pursue careers as 3D artists or animators, creating visually stunning graphics, characters, and environments for games and virtual experiences. 3D artists use modeling, texturing, and animation techniques to bring virtual worlds to life, collaborating with designers and developers to achieve aesthetic and technical goals in game development and VR/AR projects.

Technical Artist: Some graduates may work as technical artists, bridging the gap between art and technology in game development and immersive experiences. Technical artists optimize graphics pipelines, develop shaders and visual effects, and implement art assets within game engines and VR/AR platforms, ensuring efficient rendering performance and maintaining artistic integrity in interactive projects.

Game Tester/QA Analyst: Graduates may pursue careers as game testers or quality assurance (QA) analysts, responsible for testing games and VR/AR applications to identify bugs, glitches, and usability issues. Game testers conduct playtesting sessions, document and report defects, and provide feedback to developers to improve the overall quality and user experience of games and immersive software.

Educational Technologist: Some graduates may work in educational technology, developing VR/AR applications and simulations for educational purposes, such as training, simulations, or interactive learning experiences. Educational technologists collaborate with educators and instructional designers to create immersive and engaging educational content that enhances learning outcomes and student engagement.

Creative Director/Producer: Graduates with leadership skills and industry experience may advance to roles as creative directors or producers, overseeing the development of games, VR experiences, or immersive projects from concept to release. Creative directors define the creative vision, manage project timelines and budgets, and provide leadership and direction to multidisciplinary teams to deliver high-quality interactive experiences to audiences.

Entrepreneur: Some graduates may choose to start their own game development studios or VR/AR startups, creating innovative games, applications, or experiences for emerging platforms and markets. Entrepreneurs in the gaming and immersive technology industries leverage their technical expertise, creativity, and business acumen to develop and commercialize original concepts and products, driving innovation and shaping the future of interactive entertainment.


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