BA(Hons) Games Development (Art) with Placement Year

Queensgate

 

INTAKE: September

Program Overview

The BA (Hons) Games Development (Art) with Placement Year program at the University of Huddersfield offers students a comprehensive education in the artistic aspects of game design and development, combined with a year-long placement in the gaming industry. This undergraduate degree provides students with the skills, knowledge, and practical experience necessary to pursue careers as game artists, animators, modelers, and designers. The program combines theoretical learning with hands-on projects and industry placements to prepare students for the dynamic and competitive field of game development.

Curriculum: The curriculum of the BA (Hons) Games Development (Art) with Placement Year program is designed to cover a wide range of topics relevant to game artistry. Core modules include digital art fundamentals, character design, environment design, 3D modeling, texturing, animation, and game engine integration. Students learn to use industry-standard software and tools to create visually stunning game assets and environments. Practical projects allow students to apply their skills to real-world game development scenarios, working individually and collaboratively to produce high-quality game art. The placement year provides students with valuable industry experience, allowing them to apply their skills in professional settings and build industry connections.

Research Focus: The University of Huddersfield emphasizes a research-focused approach in the BA (Hons) Games Development (Art) with Placement Year program, encouraging students to explore theoretical concepts, study artistic techniques, and analyze trends in game artistry. Students engage in critical analysis of game visuals, study the works of influential artists and designers, and explore emerging technologies and artistic styles in the gaming industry. Research-focused modules enable students to develop their creativity, problem-solving skills, and understanding of the principles of visual design in games. The placement year offers students the opportunity to further enhance their research skills by applying them to real-world projects in the gaming industry.

Industry Engagement: The BA (Hons) Games Development (Art) with Placement Year program prioritizes industry engagement to provide students with practical experience and industry insights. Students undertake a year-long placement in the gaming industry, working with professional game development studios, publishers, or related companies. The placement allows students to gain hands-on experience, build industry connections, and develop a deeper understanding of the workflows, processes, and challenges involved in game development. The university maintains strong relationships with industry partners, facilitating placements and providing support to students throughout their placement year.

Global Perspective: The University of Huddersfield recognizes the global nature of the gaming industry and the importance of a global perspective in game development. The BA (Hons) Games Development (Art) with Placement Year program explores diverse gaming cultures, artistic traditions, and international game markets, exposing students to a wide range of gaming experiences and perspectives. Study abroad opportunities, international game conferences, and exchange programs provide students with cross-cultural experiences and broaden their understanding of game development in a global context. This global perspective prepares students to work in diverse cultural settings, engage with global audiences, and contribute to the global gaming community.

Pollster Education

Location

Queensgate

Pollster Education

Score

IELTS 6

Pollster Education

Tuition Fee

£ 20900

Undergraduate Entry Requirements

Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 65% or equivalent in their respective country's grading system.

English language proficiency: 

  • IELTS: A minimum overall score of 6.0  or 6.5 with no individual component below 5.5.
  • TOEFL: A minimum overall score of 87, with at least 21 in Listening, 22 in Reading, 24 in Speaking, and 21 in Writing.
  • PTE Academic: A minimum overall score of 66 with no individual score below 59.
  • Some programs may have specific subject prerequisites or additional requirements.

Students must provide:

  • academic marksheets & transcripts
  • letters of recommendation
  • a personal statement - SOP
  • passport
  • other supporting documents as required by the university.

It is important to note that meeting the minimum entry requirements does not guarantee admission, as the university considers factors such as availability of places and competition for the program. Additionally, some courses may have higher entry requirements or additional selection criteria, such as interviews or portfolio submissions.

The University of Huddersfield offers several scholarships and funding opportunities to support students in their academic journey. These scholarships are designed to recognize academic excellence, encourage diversity, and provide financial assistance to eligible students.

Vice-Chancellor's Scholarship: This scholarship is available for international students and offers a tuition fee discount of up to £4,000 for the first year of study.

International Scholarship: The university offers a range of international scholarships for undergraduate and postgraduate students. These scholarships provide financial support towards tuition fees and are awarded based on academic merit.

Enterprise Placement Year Scholarship: This scholarship is available for undergraduate students undertaking a placement year as part of their degree program. It provides a bursary of £1,000 to support students during their placement.

International Academic Excellence Scholarship: This scholarship is awarded to high-achieving international students applying for undergraduate or postgraduate programs. It offers a tuition fee discount of up to £4,000.

Subject-Specific Scholarships: The University of Huddersfield also offers scholarships specific to certain subject areas or departments. These scholarships may have specific eligibility criteria and application processes.

Graduates of the BA (Hons) Games Development (Art) with Placement Year program at the University of Huddersfield are well-equipped for various career opportunities in the gaming industry and related fields. 

Game Artist/Concept Artist: Graduates may pursue careers as game artists or concept artists, creating visual designs and illustrations for characters, environments, props, and other elements of game development. They work closely with game designers and art directors to develop the visual style and aesthetic of games, translating ideas into captivating and immersive concept art that guides the overall artistic direction of game projects.

3D Modeler/Texture Artist: Graduates can specialize in 3D modeling and texture artistry, creating detailed 3D models and textures for game environments, characters, vehicles, and objects. They use specialized software and tools to sculpt, texture, and optimize 3D assets, ensuring they meet technical and artistic requirements while maintaining visual fidelity and performance in-game.

Animator/Rigging Artist: Graduates may pursue careers as animators or rigging artists, bringing characters, creatures, and objects to life through animation. They create character rigs, animate movements and behaviors, and implement animations into game engines. They may specialize in character animation, creature animation, facial animation, or motion capture, using their skills to enhance storytelling and gameplay experiences.

Environment Artist/Level Designer: Graduates can specialize in environmental artistry and level design, creating immersive and visually stunning game environments. They design, model, texture, and populate game levels with interactive elements, props, and scenery, optimizing them for performance and gameplay. They work closely with level designers and gameplay engineers to ensure environments support gameplay mechanics and narrative immersion.

UI/UX Designer: Graduates may pursue careers as UI/UX designers, designing user interfaces and interactive experiences for games. They create intuitive and visually appealing interfaces, menus, icons, and HUD elements that enhance usability and player engagement. They conduct user testing and iterate on designs to optimize player experience and accessibility across different platforms and devices.

Technical Artist: Graduates can specialize in technical artistry, bridging the gap between art and technology in game development. They develop tools, pipelines, and workflows to streamline the creation and implementation of game art assets. They optimize art assets for performance and memory usage, troubleshoot technical issues, and collaborate with artists, designers, and engineers to achieve visual and technical excellence in games.

Game Developer/Game Designer: Graduates can pursue careers as game developers or game designers, contributing to the overall design, development, and production of games. They may work in multidisciplinary teams to design game mechanics, systems, and levels, balancing gameplay, narrative, and player experience. They use their understanding of game artistry to inform and enrich game design decisions, collaborating with artists, programmers, and producers to create compelling and immersive gaming experiences.

Freelance Artist/Independent Developer: Graduates may choose to work as freelance artists or independent developers, creating their own games, interactive experiences, or digital artwork. They can showcase their talents and creativity through online portfolios, social media, and indie game platforms, reaching global audiences and building a reputation as innovative and skilled artists in the gaming community.

Educator/Instructor: Graduates with a passion for teaching and education may pursue careers as educators or instructors in game development programs, art schools, or educational institutions. They can share their knowledge and expertise with aspiring game artists, animators, and designers, mentoring and inspiring the next generation of creative professionals in the gaming industry.


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