BA (Hons) Games Art

Coventry

 

INTAKE: September

Program Overview

The BA (Hons) Games Art program at Coventry University is designed to provide students with the skills and knowledge necessary to pursue careers in the rapidly evolving field of game design and development. This innovative program combines artistic creativity with technical proficiency, allowing students to explore the diverse aspects of game artistry, including character design, environment creation, concept art, and animation. With a focus on practical skills and industry relevance, students graduate with a strong portfolio and a deep understanding of the gaming industry.

Curriculum: The curriculum of the BA (Hons) Games Art program is structured to cover both foundational art principles and specialized skills relevant to the gaming industry. Courses include drawing and illustration, 3D modeling and animation, digital painting, game design theory, and interactive storytelling. Students also have the opportunity to explore emerging technologies such as virtual reality (VR) and augmented reality (AR) and their applications in game development. Throughout the program, students work on practical projects that simulate real-world game development scenarios, allowing them to build a portfolio of work that showcases their talents and abilities.

Research Focus: Coventry University encourages students in the BA (Hons) Games Art program to engage in research that explores the intersection of art, technology, and gaming culture. Research projects may focus on topics such as the evolution of game art styles, the impact of virtual worlds on player experiences, or the role of art in storytelling within games. Students have access to state-of-the-art facilities and resources to support their research endeavors, including industry-standard software, gaming consoles, and VR/AR equipment.

Industry Engagement: The BA (Hons) Games Art program at Coventry University maintains strong connections with the gaming industry, providing students with opportunities for industry engagement and professional development. Guest lectures, workshops, and industry-led projects expose students to current trends and practices within the gaming industry and provide valuable insights into career pathways and job opportunities. Additionally, students have the opportunity to undertake work placements with leading game development studios, allowing them to gain practical experience and establish professional networks within the industry.

Global Perspective: Coventry University's BA (Hons) Games Art program takes a global perspective on game design and development, recognizing the diverse cultural influences and global reach of the gaming industry. Students have the opportunity to study and analyze games from around the world, exploring different art styles, narrative traditions, and gaming conventions. This global perspective enriches students' understanding of the cultural, social, and economic factors that shape the gaming landscape and prepares them to work in international settings within the global gaming industry.

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Location

Coventry

Pollster Education

Score

IELTS 6

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Tuition Fee

£ 18050

Undergraduate Entry Requirements

Academic Qualifications: Applicants should have successfully completed their secondary education with a minimum overall score of 60% or equivalent in their respective country's grading system.

English language proficiency:

  • IELTS: A minimum overall score of 6.0 with no individual component below 5.5.
  • TOEFL: A minimum overall score of 79, with at least 18 in Listening , Reading , Speaking, and  Writing.
  • PTE Academic: A minimum overall score of 65 with no individual score below 59.
  • Some programs may have specific subject prerequisites or additional requirements.

Students must provide:

  • academic marksheets & transcripts
  • letters of recommendation
  • a personal statement - SOP
  • passport
  • other supporting documents as required by the university.

It is important to note that meeting the minimum entry requirements does not guarantee admission, as the university considers factors such as availability of places and competition for the program. Additionally, some courses may have higher entry requirements or additional selection criteria, such as interviews or portfolio submissions.

Coventry University offers a range of scholarships and bursaries to undergraduate international students, based on academic merit and financial need. 

Future Global Leaders Scholarship: This scholarship is available for undergraduate and postgraduate students and covers up to 50% of the tuition fees. It is awarded based on academic excellence, extracurricular activities, and leadership skills.

Sports Scholarships: Coventry University offers sports scholarships to students who excel in their chosen sport. The scholarship covers financial support, coaching, and access to university sports facilities.

GREAT Scholarships: Coventry University is a partner of the GREAT Scholarship Scheme, which offers scholarships to students from selected countries. The scholarship covers up to £10,000 of tuition fees.

Coventry University Alumni Discount: Coventry University offers a 15% discount on the tuition fees for international students who have previously studied at the university.

It is important to note that eligibility criteria, application deadlines, and award amounts vary for each scholarship.

Graduates of Coventry University's BA (Hons) Games Art program possess a unique blend of artistic creativity and technical skills that make them well-suited for various roles within the gaming industry. With a strong foundation in game design, digital artistry, and creative storytelling, graduates have the opportunity to pursue diverse and exciting career paths in game development studios, animation companies, interactive media agencies, and more.

Concept Artist: Concept artists play a crucial role in the initial stages of game development, creating visual concepts and designs for characters, environments, and props. Graduates may work as concept artists, using their artistic skills to bring game worlds to life through sketches, illustrations, and digital paintings. They collaborate closely with game designers and art directors to develop the visual style and aesthetic of video games.

3D Modeler/Animator: Graduates may pursue careers as 3D modelers and animators, responsible for creating digital assets such as characters, creatures, and environments for video games. They use specialized software to sculpt, texture, rig, and animate 3D models, bringing them to life with fluid movement and realistic behavior. 3D modelers and animators play a vital role in shaping the visual experience of games and ensuring that characters and environments are immersive and engaging.

Texture Artist: Texture artists specialize in creating textures and surface materials for 3D models, adding detail and realism to game environments and characters. Graduates may work as texture artists, using digital painting techniques to create textures such as skin, fabric, metal, and wood. They collaborate with 3D modelers and environment artists to ensure that textures enhance the visual quality and narrative coherence of video games.

UI/UX Designer: User interface (UI) and user experience (UX) designers focus on creating intuitive and engaging interfaces for video games, ensuring that players can navigate game menus, controls, and interactive elements seamlessly. Graduates may pursue careers as UI/UX designers, designing layouts, icons, and interactive elements that enhance player immersion and accessibility. They collaborate with game designers and developers to create user-friendly interfaces that enhance the overall gaming experience.

Art Director: Art directors oversee the visual direction and artistic vision of video games, ensuring that the creative vision is realized throughout the development process. Graduates with experience in games art may aspire to become art directors, leading teams of artists and designers to create cohesive and visually stunning game worlds. They are responsible for setting artistic standards, providing feedback and guidance to team members, and ensuring that the game's visual style aligns with the overall creative vision.


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